"Let's Get Lost" and "Listening Glass"

Museum of Art Museum of Art

Exhibition: "Let's Get Lost" and "Listening Glass"



Walker Gallery
"Let's Get Lost," a site-specific drawing by linn meyers will be complemented by an interactive sound installation, "Listening Glass" created by Rebecca Bray, James Bigbee Garver, and Josh Knowles in partnership with meyers. The projects include visual and acoustic components that can be activated through audience participation.

Selected Works

Installation view of "Let's Get Lost" by linn meyers. Photo by Diana and Dennis Griggs.


This ground-breaking generative collaboration will both stimulate and rely upon the active engagement of the public, pushing existing boundaries to create new compositional possibilities. In Let’s Get Lost and Listening Glass, drawing is explored as a multi-sensory experience, inviting responses through sight, sound, and movement. Listening Glass heightens the interaction of visitors with Let’s Get Lost from contemplative observation to active involvement. Visit the full digital exhibition.

About the Artists

linn meyers is the halley k harrisburg '90 and Michael Rosenfield Artist-in-Residence. She is an internationally-recognized, award-winning visual artist with work in public and private collections around the world. Celebrated for her large-scale wall drawings, her work relies on the constantly shifting nature of experience and what she calls the “unplanned imperfect.” Meyers has exhibited at the Hammer Museum, Los Angeles; the Phillips Collection, Washington, D.C.; the Smithsonian American Art Museum, Washington, D.C.; and the Hirshhorn Museum and Sculpture Garden, Washington, D.C.; among others. The recipient of a Pollock Krasner Award and a Smithsonian Artist Research Fellowship, she earned her B.F.A. from The Cooper Union and her M.F.A. from The California College of the Arts.

Rebecca Bray is an artist, educator and experience designer. Her work has been at MoMA, Hirshhorn Museum and Sculpture Garden, the Whitney Museum of Art, the Megopolis Sound Art Festival among others. Bray was the Chief of Experience Design at the Smithsonian’s Museum of Natural History, the Founder and Art Director at Submersible Design and is currently the Managing Director at the Center for Artistic Activism.

James Bigbee Garver is a sound designer and composer, preferring the title of Sound Writer. He creates sonic inventions, soundscapes and music for live performance, interactive media, and film, often mixing the timbres of acoustic instruments with synthetic audio to sculp imagined textures and environments. He has composed and designed Off Broadway and for numerous regional theatre productions in the U.S. His work for museums has been on view at the Smithsonian’s Hirshhorn, Natural, American History museums, the AMNH in New York, and the Megapolis Audio Art festival.

Josh Knowles is a software developer, game designer, educator, and electronic musician. His work explores the edges of technology and seeks to create seamless and beautiful relationships between people and information. Through his company, Frescher-Southern, Ltd., he has built creative technology projects for numerous brands and technology start-ups. Josh is an adjunct professor at NYU and a former member of the board of directors of the Austin Museum of Digital Art. He has spoken at conferences around the world about game design, digital audio, and software. Josh is also an award-winning digital musician.


For Let’s Get Lost, meyers uses the four niches in the BCMA’s Charles Follen McKim- designed Walker Gallery to drive the composition of her wall drawing.

Listening Glass grew from meyers’s recent 2016—17 installation at the Hirshhorn Museum and Sculpture Garden, where she created a 400-foot long drawing entitled Our View From Here.

Visiting The Exhibition

Jointly on view from September 27, 2018 — September 29, 2019


"Let's Get Lost" and "Listening Glass". "Let's Get Lost," a site-specific drawing by linn meyers will be complemented by an interactive sound installation, "Listening Glass" created by Rebecca Bray, James Bigbee Graver, and Josh Knowles in partnership with meyers.

"Line and sound converge in immersive installation," Bowdoin Orient, September 28, 2018

"Interactive art sounds off in Brunswick at Bowdoin College museum," Forecaster, October 3, 2018

"Bowdoin exhibit invites visitors to strum a tune with their cellphones," Maine Sunday Telegram, October 7, 2018

"Phones unlock hidden music in Bowdoin College art exhibit", 207, WCSH TV, October 12, 2018

The American Scholar, October 15, 2018

ArtDaily, October 15, 2018

Smithsonian.com, December 19, 2018

Artsy, February 19, 2019

Multimedia Resources