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Updated: 19 min 52 sec ago

Study: Video Gamer Aggression Result of Game Experience, Not Violent Content

Tue, 04/08/2014 - 22:04
An anonymous reader writes "A new study published in the March edition of the Journal of Personality and Social Psychology indicates that a gamer's experience of a video game and not the content of the game itself can give rise to violent behavior. In other words, 'researchers found it was not the narrative or imagery, but the lack of mastery of the game's controls and the degree of difficulty players had completing the game that led to frustration.' Based on their findings, researchers note that even games like Tetris and Candy Crush can inspire violent behavior more so than games like World of Warcraft or Grand Theft Auto if they are poorly designed and difficult to play."

Read more of this story at Slashdot.








Categories: IT News

Study: Video Gamer Aggression Result of Game Experience, Not Violent Content

Tue, 04/08/2014 - 22:04
An anonymous reader writes "A new study published in the March edition of the Journal of Personality and Social Psychology indicates that a gamer's experience of a video game and not the content of the game itself can give rise to violent behavior. In other words, 'researchers found it was not the narrative or imagery, but the lack of mastery of the game's controls and the degree of difficulty players had completing the game that led to frustration.' Based on their findings, researchers note that even games like Tetris and Candy Crush can inspire violent behavior more so than games like World of Warcraft or Grand Theft Auto if they are poorly designed and difficult to play."

Read more of this story at Slashdot.








Categories: IT News

Study: Video Gamer Aggression Result of Game Experience, Not Violent Content

Tue, 04/08/2014 - 22:04
An anonymous reader writes "A new study published in the March edition of the Journal of Personality and Social Psychology indicates that a gamer's experience of a video game and not the content of the game itself can give rise to violent behavior. In other words, 'researchers found it was not the narrative or imagery, but the lack of mastery of the game's controls and the degree of difficulty players had completing the game that led to frustration.' Based on their findings, researchers note that even games like Tetris and Candy Crush can inspire violent behavior more so than games like World of Warcraft or Grand Theft Auto if they are poorly designed and difficult to play."

Read more of this story at Slashdot.








Categories: IT News

Study: Video Gamer Aggression Result of Game Experience, Not Violent Content

Tue, 04/08/2014 - 22:04
An anonymous reader writes "A new study published in the March edition of the Journal of Personality and Social Psychology indicates that a gamer's experience of a video game and not the content of the game itself can give rise to violent behavior. In other words, 'researchers found it was not the narrative or imagery, but the lack of mastery of the game's controls and the degree of difficulty players had completing the game that led to frustration.' Based on their findings, researchers note that even games like Tetris and Candy Crush can inspire violent behavior more so than games like World of Warcraft or Grand Theft Auto if they are poorly designed and difficult to play."

Read more of this story at Slashdot.








Categories: IT News

Study: Video Gamer Aggression Result of Game Experience, Not Violent Content

Tue, 04/08/2014 - 22:04
An anonymous reader writes "A new study published in the March edition of the Journal of Personality and Social Psychology indicates that a gamer's experience of a video game and not the content of the game itself can give rise to violent behavior. In other words, 'researchers found it was not the narrative or imagery, but the lack of mastery of the game's controls and the degree of difficulty players had completing the game that led to frustration.' Based on their findings, researchers note that even games like Tetris and Candy Crush can inspire violent behavior more so than games like World of Warcraft or Grand Theft Auto if they are poorly designed and difficult to play."

Read more of this story at Slashdot.








Categories: IT News

Study: Video Gamer Aggression Result of Game Experience, Not Violent Content

Tue, 04/08/2014 - 22:04
An anonymous reader writes "A new study published in the March edition of the Journal of Personality and Social Psychology indicates that a gamer's experience of a video game and not the content of the game itself can give rise to violent behavior. In other words, 'researchers found it was not the narrative or imagery, but the lack of mastery of the game's controls and the degree of difficulty players had completing the game that led to frustration.' Based on their findings, researchers note that even games like Tetris and Candy Crush can inspire violent behavior more so than games like World of Warcraft or Grand Theft Auto if they are poorly designed and difficult to play."

Read more of this story at Slashdot.








Categories: IT News

Study: Video Gamer Aggression Result of Game Experience, Not Violent Content

Tue, 04/08/2014 - 22:04
An anonymous reader writes "A new study published in the March edition of the Journal of Personality and Social Psychology indicates that a gamer's experience of a video game and not the content of the game itself can give rise to violent behavior. In other words, 'researchers found it was not the narrative or imagery, but the lack of mastery of the game's controls and the degree of difficulty players had completing the game that led to frustration.' Based on their findings, researchers note that even games like Tetris and Candy Crush can inspire violent behavior more so than games like World of Warcraft or Grand Theft Auto if they are poorly designed and difficult to play."

Read more of this story at Slashdot.








Categories: IT News

Study: Video Gamer Aggression Result of Game Experience, Not Violent Content

Tue, 04/08/2014 - 22:04
An anonymous reader writes "A new study published in the March edition of the Journal of Personality and Social Psychology indicates that a gamer's experience of a video game and not the content of the game itself can give rise to violent behavior. In other words, 'researchers found it was not the narrative or imagery, but the lack of mastery of the game's controls and the degree of difficulty players had completing the game that led to frustration.' Based on their findings, researchers note that even games like Tetris and Candy Crush can inspire violent behavior more so than games like World of Warcraft or Grand Theft Auto if they are poorly designed and difficult to play."

Read more of this story at Slashdot.








Categories: IT News

Study: Video Gamer Aggression Result of Game Experience, Not Violent Content

Tue, 04/08/2014 - 22:04
An anonymous reader writes "A new study published in the March edition of the Journal of Personality and Social Psychology indicates that a gamer's experience of a video game and not the content of the game itself can give rise to violent behavior. In other words, 'researchers found it was not the narrative or imagery, but the lack of mastery of the game's controls and the degree of difficulty players had completing the game that led to frustration.' Based on their findings, researchers note that even games like Tetris and Candy Crush can inspire violent behavior more so than games like World of Warcraft or Grand Theft Auto if they are poorly designed and difficult to play."

Read more of this story at Slashdot.








Categories: IT News

Study: Video Gamer Aggression Result of Game Experience, Not Violent Content

Tue, 04/08/2014 - 22:04
An anonymous reader writes "A new study published in the March edition of the Journal of Personality and Social Psychology indicates that a gamer's experience of a video game and not the content of the game itself can give rise to violent behavior. In other words, 'researchers found it was not the narrative or imagery, but the lack of mastery of the game's controls and the degree of difficulty players had completing the game that led to frustration.' Based on their findings, researchers note that even games like Tetris and Candy Crush can inspire violent behavior more so than games like World of Warcraft or Grand Theft Auto if they are poorly designed and difficult to play."

Read more of this story at Slashdot.








Categories: IT News

Study: Video Gamer Aggression Result of Game Experience, Not Violent Content

Tue, 04/08/2014 - 22:04
An anonymous reader writes "A new study published in the March edition of the Journal of Personality and Social Psychology indicates that a gamer's experience of a video game and not the content of the game itself can give rise to violent behavior. In other words, 'researchers found it was not the narrative or imagery, but the lack of mastery of the game's controls and the degree of difficulty players had completing the game that led to frustration.' Based on their findings, researchers note that even games like Tetris and Candy Crush can inspire violent behavior more so than games like World of Warcraft or Grand Theft Auto if they are poorly designed and difficult to play."

Read more of this story at Slashdot.








Categories: IT News

Study: Video Gamer Aggression Result of Game Experience, Not Violent Content

Tue, 04/08/2014 - 22:04
An anonymous reader writes "A new study published in the March edition of the Journal of Personality and Social Psychology indicates that a gamer's experience of a video game and not the content of the game itself can give rise to violent behavior. In other words, 'researchers found it was not the narrative or imagery, but the lack of mastery of the game's controls and the degree of difficulty players had completing the game that led to frustration.' Based on their findings, researchers note that even games like Tetris and Candy Crush can inspire violent behavior more so than games like World of Warcraft or Grand Theft Auto if they are poorly designed and difficult to play."

Read more of this story at Slashdot.








Categories: IT News

Study: Video Gamer Aggression Result of Game Experience, Not Violent Content

Tue, 04/08/2014 - 22:04
An anonymous reader writes "A new study published in the March edition of the Journal of Personality and Social Psychology indicates that a gamer's experience of a video game and not the content of the game itself can give rise to violent behavior. In other words, 'researchers found it was not the narrative or imagery, but the lack of mastery of the game's controls and the degree of difficulty players had completing the game that led to frustration.' Based on their findings, researchers note that even games like Tetris and Candy Crush can inspire violent behavior more so than games like World of Warcraft or Grand Theft Auto if they are poorly designed and difficult to play."

Read more of this story at Slashdot.








Categories: IT News

A 2560x1440 VR Headset That's Mobile

Tue, 04/08/2014 - 20:04
New submitter oldmildog writes: "GameFace Labs may very well be the furthest along in the quest to create a mobile VR headset. It's based on Android, and their latest prototype is the first VR headset (mobile or tethered) to include a 2560x1440 display, with 78% more pixels than 1080p based VR headsets like the Oculus Rift DK2. CEO Ed Mason said, 'The upgrade to 1280 x 1440 per eye is monumental. Individual pixels are hard to detect at first glance, making it a more immersive and comfortable experience in every single game and experience that we've tried. A lot of the ‘presence’ described by devs at the Valve [prototype VR headset] demonstration can be attributed to their use of higher resolution (and lower persistence) panels, which has a noticeable impact in suspending disbelief and tricking the brain."

Read more of this story at Slashdot.








Categories: IT News

Zombie Plants Help To Spread Bacterial Pathogen

Tue, 04/08/2014 - 19:24
bmahersciwriter writes: "We've all heard stories about how parasites can 'zombify' organisms, getting them to mindlessly protect a brood or infect their peers. Now UK researchers have figured out how one bacterial pathogen co-opts the behavior of a plant, causing it to attract sap-sucking insects that help the bacteria spread to other plants. From the story in Nature News: 'The plant appears alive, but it's only there for the good of the pathogen,' says plant pathologist Saskia Hogenhout from the John Innes Centre in Norwich, UK. 'In an evolutionary sense, the plant is dead and will not produce offspring.' 'Many might balk at the concept of a zombie plant because the idea of plants behaving is strange,' says David Hughes, a parasitologist at Pennsylvania State University in University Park. 'But they do, and since they do, why wouldn't parasites have evolved to take over their behavior, as they do for ants and crickets?'"

Read more of this story at Slashdot.








Categories: IT News

Snowden: NSA Spied On Human Rights Workers

Tue, 04/08/2014 - 18:39
Hugh Pickens DOT Com writes: "The Guardian reports that according to Edward Snowden, the NSA has spied on the staff of prominent human rights organizations like Amnesty International and Human Rights Watch. 'The NSA has specifically targeted either leaders or staff members in a number of civil and non-governmental organizations including domestically within the borders of the United States.' Snowden, addressing the Council of Europe in Strasbourg, said he did not believe the NSA was engaged in 'nightmare scenarios,' such as the active compilation of a list of homosexuals 'to round them up and send them into camps.' But he did say that the infrastructure allowing this to happen had been built. Snowden made clear that he believed in legitimate intelligence operations but said the NSA should abandon its electronic surveillance of entire civilian populations. Instead, Snowden said, it should go back to the traditional model of eavesdropping against specific targets, such as 'North Korea, terrorists, cyber-actors, or anyone else.' Snowden also urged members of the Council of Europe to encrypt their personal communications and said that encryption, used properly, could still withstand 'brute force attacks' from powerful spy agencies and others. 'Properly implemented algorithms backed up by truly random keys of significant length all require more energy to decrypt than exists in the universe.'"

Read more of this story at Slashdot.








Categories: IT News

Comcast Takes 2014 Prize For Worst Company In America

Tue, 04/08/2014 - 17:53
halfEvilTech writes with news that Comcast has emerged victorious from Consumerist's annual Worst Company In America contest. Comcast narrowly edged out Monsanto in the finals with 51.5% of the vote. The reigning champion for the past two years, Electronic Arts, lost in the first round to Time Warner Cable. TWC made the quarterfinals, which is notable because Comcast has proposed a merger with TWC. In fact, Comcast submitted an FCC filing today explaining why they think the deal should be allowed. They say, 'the companies don’t overlap or compete against each other.' Other strong contenders for the Worst Company in America included Chase, SeaWorld, Wal-Mart, Bank of America, and Verizon.

Read more of this story at Slashdot.








Categories: IT News

A Conversation with Ubuntu's Jono Bacon (Video)

Tue, 04/08/2014 - 17:10
You've probably heard Jono Bacon speak at a Linux or Open Source conference. Or maybe you've heard one of his podcasts or read something he's written in his job as Ubuntu's community manager or even, perhaps, read The Art of Community, which is Jono's well-regarded book about building online communities. Jono also wrote and performed the heavy metal version of Richard M. Stallman's infamous composition, The Free Software Song. An excerpt from the Jono version kicks off our interview, and the complete piece (about two minutes long) closes the video. Please note that this video is a casual talk with Jono Bacon, the person, rather than a talk with the "official" Ubuntu Jono Bacon. So please, pull up a chair, lean back, and join us. (Alternate Video Link)

Read more of this story at Slashdot.








Categories: IT News

Sony and Toyota Bring Real-Life Racing Into the Game World

Tue, 04/08/2014 - 16:30
cartechboy writes: "Racing games on consoles are fun, but, ultimately, they aren't real. The difference between racing around a track on a TV screen and being behind the wheel of a real car on the asphalt is substantial — there's no reset button in real life. But Sony and Toyota have teamed up to blur that line with a new Sports Drive Logger device. It's a USB data logger that maps your real-world lines around a local racing circuit using the car's data systems and GPS coordinates. Using satellite positioning, pedal depression, steering angle, gear selection, engine revs, and vehicle speed, the Sports Drive Logger replicates this data in Gran Turismo 6. You use this data in the game's telemetry screen, or watch a virtual representation of the laps you've just driven, and even compare that data against your friend's data. If you're brave enough, you can compare your data to that of a professional driver's. Unfortunately this system is only available on the Japanese-spec Toyota GT 86 (a near-twin to the Scion FR-S and Subaru BRZ in the U.S.) — for now."

Read more of this story at Slashdot.








Categories: IT News

Google Chrome 34 Is Out: Responsive Images, Supervised Users

Tue, 04/08/2014 - 16:30
An anonymous reader writes "Google today released Chrome version 34 for Windows, Mac, and Linux. The new version includes support for responsive images, an unprefixed version of the Web Audio API, and importing supervised users. You can update to the latest release now using the browser's built-in silent updater, or download it directly from google.com/chrome."

Read more of this story at Slashdot.








Categories: IT News