/* Created by Greydon Foil 5.21.04 vectorMath.h */ #ifndef __vectorMath_h #define __vectorMath_h typedef struct point_t { float x, y, z; } point; point crossProduct(point p1, point p2, point result); point pointDiff(point p1, point p2, point result); point calcNormal(point center, point left, point right); void printPoint(point a); point normalizeVect(point normal); #endif