----------------------------------------------------------------- Pong lab grading scheme Design ----------------------- 20 - a clear sketch of the interface of Ball and Paddle and explanation of how Pong will work (handling collisions, the overall logic, etc) Functionality: ----------------------- 8 - paddle moves with mouse 8 - paddle detects intersections with walls 8 - ball moves with timer 8 - detecting intersections ball-wall 8 - detecting intersections ball-paddle 10 - overall logic Style and Program structure 30 ----------------------- programming style guidelines abstraction encapsulation simplicity clarity generality Extensions: (extra credit)