clare

Clare's Home Page


Clare Bates Congdon
Visiting Associate Professor
Department of Computer Science,
Bowdoin College, Brunswick, Maine

contact me:     email: congdon@bowdoin.edu
phone:  207.725.3824 (I check messages irregularly... email is usually the best way to reach me)
sue's phone:  207.725.3567 (Sue Theberge is the CS Department Coordinator)
cs dept. fax:  207.725.3750
us mail:  Clare Bates Congdon, Computer Science, Bowdoin College,
8650 College Station, Brunswick, ME 04011-8486

find me: office: 109 Banister Hall (Yes, that's the Chapel. I'm at the back on the side by the polar bear statue)
lab: 108 Banister Hall

(virtual) Bowdoin places I need to go: IT Knowledge Center Bowdoin Directory Academic Calendar Classroom information
Polaris Linux Computing Bowdoin Academic Affairs Interlibrary loan
Classroom software Searles Classroom software Installing a network printer Workday

Select Publications
Letters of Recommendation
Info on Creating Research Posters


Teaching and Mentoring

I've been teaching for 20 years, at Bowdoin, Bryn Mawr, Colby, and the University of Southern Maine
I regularly teach introductory-level courses, artificial intelligence, machine learning, and bioinformatics, and have sometimes taught robotics, user-centered design, and some special-topics courses, such as complex systems, AI and games, and interactive art.

Fall 2017: CSCI 3665: Interactive Data Visualization
Spring 2017: CSCI 1101: Intro to Computer Science
CSCI 2600: Introduction to Data Mining
Fall 2016: CSCI 1101: Intro to Computer Science
CSCI 3665: From Data to Visualization: Designing Interactive Approaches to Understanding Information
CSCI 4029, Advanced Collaborative Study: Bioinformatics
Spring 2016: CSCI 1101: Intro to Computer Science
CSCI 4029, Advanced Collaborative Study: Bioinformatics
Fall 2015: CSCI 3455: Machine Learning


Interested in independent-study projects and/or joining my research team?

Research

Approaches:
· Artificial Intelligence, Machine Learning, Genetic Algorithms, Complex Adaptive Systems huh?
Applied to a variety of things, such as:
· Bioinformatics, Computational Biology, AI and Learning for Games and Robotics (Intelligent Agents), Interactive Art huh?
Note: I also have a background in studio and graphic arts, and experience with user-centered design, computer graphics, and DHTML (HTML/Javascript)

Some Recent Projects -- Bioinformatics
GAMI: genetic algorithms for motif inference
Synopsis: In this project, we develop computational tools to infer regulatory regions in noncoding DNA, based on conservation over evolutionary time, and including biochemical data from the ENCODE project.
Current and recent collaborators: Leif Oxburgh, Carol Kim, Jim Coffman
Current staff and students: Craig Lessard, Sam McFarland, Brenna Gardner, Naomi Heuer, Amanda Castonguay, Ben Congdon-Jones
  • With Carol Kim's lab at the University of Maine, we have computationally identified regulatory elements for CFTR, the gene responsible for cystic fibrosis, and completed preliminary biological validations of these.
  • With Jim Coffman's lab at the Mount Desert Island Biological Lab, we have computationally identified regulatory regions for FOXJ1, a gene important in cilia development, and completed preliminary biological validations of these.
  • With Leif Oxburgh's lab at the Maine Medical Center Research Institute, we have computationally identified regulatory regions for PDGFRb, a gene critical to kidney development, and completed preliminary biological validations of these.
GPS: Genome Pattern Scan
Synopsis: In this project, we develop computational tools that identify genes that might be influenced by specific regulatory factors (specified by the user).
Collaborators: Leif Oxburgh, Mary Ann Asson-Batres
Staff and students: Sam McFarland, Craig Lessard, Jen Fetting
  • With Leif Oxburgh's lab at the Maine Medical Center Research Institute, we are working to identify genes that might be regulated by FOXD1.
  • With Mary Ann Asson-Batres of Tennessee State University and Doug Sawyer of the Maine Medical Center Research Institute, we are working to identify genes that might be regulated by the presence of Vitamin A.
Gaphyl: genetic algorithms for phylogenetics
Synopsis: Find the most plausible evolutionary relationships among species
Staff and students: Emily Greenfest, Josh Ladieu, Kevin Septor, Lunn Sawyer

Some Recent Projects -- AI and Games
REALM: A Rule-Based Evolutionary Computation Agent that Learns to Play Mario
Synopsis: Using an evolutionary computation approach to learn to play Mario.
Masters project by Slawomir Bojarski
RAMP: A Rule-Based Agent for Ms. PacMan
Synposis: As of 2008, the best artificial agent for Ms. PacMan, with a high score of 25,520; winner of the WCCI 2008 Ms. PacMan competition
Masters project by Alan Fitzgerald
Contributors: Peter Kemeraitis
Base code and competetion run by Simon Lucas
Learning to Play Unreal
Synposis: Development of Chimera, an evolutionary approach to learning rule-based systems and Agent Smith, an agent to play Unreal. A hand-coded version of Agent Smith won the CEC 2009 Unreal Tournament competition.
Independent study project by Ryan Small

External Grants
External Appointments
Professional Leadership

Personal / Silly Stuff

The RDCA
Blacksmithing, Colby JanPlan 2005

Colophon